My first game ever made in Godot, this is my personal projects to improve my programing skills while also learning some fundamental game development pipeline.

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Control:

Direction Arrow: Move

A: Melee attack

D: Bow attack

Shift: Dash

Spacebar: Jump (double spacebar to double jump)

Q: Switch Melee Weapon (default weapon: sword, 2nd weapon: punch and kick)

S: Kick - getting to 10 hits will gain Ignited buff (only when using punch and kick)

Esc: quit to main menu


Goal: Kill every enemy as fast as possible, there's a timer that stop once every enemy is dead


Secret Combo:

while on air, A + ↓ to execute Down Sword Attack (only when using default weapon)

while on air, S to execute Flying Kick (only when using punch and kick)

while using fist, punch 10 times to enemy to freeze them. Also create a reliable platform when they are frozen.