Armored Soul
My first game ever made in Godot, this is my personal projects to improve my programing skills while also learning some fundamental game development pipeline.
Status | Released |
Platforms | HTML5 |
Author | Spin2Vin |
Genre | Action |
Tags | Hack and Slash |
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Control:
Direction Arrow: Move
A: Melee attack
D: Bow attack
Shift: Dash
Spacebar: Jump (double spacebar to double jump)
Q: Switch Melee Weapon (default weapon: sword, 2nd weapon: punch and kick)
S: Kick - getting to 10 hits will gain Ignited buff (only when using punch and kick)
Esc: quit to main menu
Goal: Kill every enemy as fast as possible, there's a timer that stop once every enemy is dead
Secret Combo:
while on air, A + ↓ to execute Down Sword Attack (only when using default weapon)
while on air, S to execute Flying Kick (only when using punch and kick)
while using fist, punch 10 times to enemy to freeze them. Also create a reliable platform when they are frozen.